Thursday, September 25, 2008
Michael Mateas: A Preliminary Poetics for Interactive Drama and Games
Ken Perlin: Can There be a Form between a Game and a Story
Janet Murray: From Game-Story to Cyberdrama
- digital medium being will-suited to gaming because it is procedural and participatory
As Murray stated in From Game-Story to Cyberdrama procedural is generating behavior based rules and participatory is allowing the player as well as the creator to move things around.
Having generating behavior based rules allows the game to have a more realistic prospective. As Bryan Loyall stayed in his response to Murray. Loyall gave an example of the game Otto and Iris, in which if you did not pay enough attention to one of the characters they would become upset with you. I have played many games in where I could harm my own teammates and there was no consequence. Allowing the player to have control gives the player a Narrator feeling. This helps create a story.
- games images: still, moving , text, audio, and 3 dimensional
Because of all the media form in video game the video game becomes more real. It is able to be more interactive then another form of literature.
- the similarities structures in both video games and stories
Murray explained that both video games and stories have similar structures. Both have contest and puzzles. As in both have protagonist/antagonist and a challenge for them.
In the game Kong, Mario was the protagonist and Kong the antagonist. The challenge was to rescue the prince without being killed. The story is very simple but no less a story.
- and the similarities between our lives and video games
Something that caught my attention from Murray was her statement that our daily life is a game. I have heard many times that our daily life is a story. If its both a game and a story then it makes sense that games our stories.
Murray talked a lot about the Sims. A game in that has all the elements that I have on this post. It has generated behavior based rules, allows the player to be in control, multiple medium, protagonist/antagonists, and challenges. Yet what I find most interesting is the fact that it relates so will with our daily life. That makes the game feel even more real.
In the end I would also go with Murray's question: Is there a game-story? Yes
The King of Kong: A Fistful of Quarters
Consider how the documentary creates a narrative.
- Narrative is the shaping of a story. It guides the audience threw the story form the prospective of another. The documentary The King of Kong: A Fistful of Quarters does just that.
- When watching or hearing a narrative story you voluntarily disassociate with your self and associate with story. In The King of Kong I my self became trapped into the narrators tale.
- As we hear our family and friends stories we begin to analyze it and shape it in our own opinion. When reading a book or article in which the narrator shapes the story to his view there is little analyze only to recognize to.
- The narrator's job is to give form to a story making you only the audience. A story allows you to become the narrator.
Who is the hero and who is the villain?
- Steve Wiebe is the hero and Billy Mitchell is the villain. Wiebe is portrayed as a hard working family man, who's only wish is to redeem him self of past fallers. Mitchell is viewed as a conniving business man who only wishes to stay on top at all cost.
- The documentary only allows the audiences to see Wiebe's struggles and Mitchell's ambition. The audience falls for Wiebe and despises Mitchell.
How does the documentary relate to Video games as Literature?
- The documentary not only proves that literature does not have to be in text ( because the the documentary it self is a narrative story) but also shows similarities between itself and the video game Kong.
- The documentary has a hero and a villain. Kong is the villain and Mario the hero. The documentary has a sold will defined plot. Kong's plot, though simple, is also sold and will defined. A man (Mario)attempting to reach his goal (saving the princess) and a villain(Kong) standing in the way. Both also had multiple obstacles that at many times surprised its audience.
- Threw this documentary we are able to comprehend literature in different levels.