Enactment vs. Description
Acton is a great part of life but we can not leave on action alone. Though it a great way to keep a player connected to the game it should not be viewed so highly. There are video games in which a simple story line and decisions are enough.
Description does not have to a lower then Enactment. I read many novels and I find more action in the novels then in the video games. What good is a great video game if the player does not use it as a story. It's the same with a novel. A great novel can be the worst book in the hands of some readers.
Intensification vs. Extensification
One thing that I really like about video games is never having the same outcome. You can play it one or twice but the outcome will change according to you actions. It keeps the game fresh every time. For example, in Kong it was simply moving out of the brawls way but it was different each time. Again, I'm a book worm and I find that novels even after reading time after time can still be fresh.
I believe there should be a balance between creating a video game that has both multiple outcomes and is extensive. We need videos games that are in depth and have verity. There are games that focus on graphics, depth of character, verity of outcomes, but they never find that balance. Its always to much of one thing and not enough of another.
Unity of Action vs. Episodic Structure
To each it's own. Each story is diff rent and so should each game. Some video games are better fit to have different incident all adding up to one. Video games in which you must do missions to ultimately arrive to the final battle. Other video games are more fit for Episodic Structure. Games such as The Sims. Where different incidents occurs threw the process and the ultimate mission may not arrive yet or at all.
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