Friday, October 10, 2008
What is a Videogame?
Transference, agency, and interaction are all part of a story telling method today called videogames. And like any story, videogames have the penitential to become literature; however I believe they have not reached that level. Janet Murray, author of From Game-Story to Cyberdrama, suggests that stories and video games are similar in structure yet video games are more advance in story telling experience. In From Game-Story to Cyberdrama Murray explains that both stories have contest (the basic struggle of protagonist and antagonist) and puzzle (a challenge for the reader/player). There is no doubt that video games are stories but Mary Ann Buckles suggest that it is more then a story. Looking at Buckle’s ideas we are able to see that in videogames stories and playing become one element. That they are both embedded in each other thus making videogames the most superior story telling method today. I agree with Buckle however Jesper Juul who states “many computer games contain narrative elements” makes a great point (Juul 2001). Though the story telling method has become more complex and fuelling it still remains a story threw the fact that it focuses more on narrative elements then literature elements. The focus of videogames is to have the player immerse in the story even if the story is a horribly one. I believe literature should always make a profound impact on generations. The day a videogame can do the same it may possible be called literature.
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