My individual game methodology can be visualized as a pine tree. Storytelling is the roots of the tree: without a story I there is no life. The trunk can then be seen as my input in the game. I play by combat and creativity. The branches and leafs are my achievements or advances in the story. Storytelling, fighting/tacticians, and a little "power gamer" can all be found in my gamer methodology.
The game must have a story or I want put any effort in playing it or play it at all. Good sold stories that don’t change but that let me interact with them. Like a book in which I can’t pick the outcome but can imagine each scene around my imagination. In Naruto: Clash of Ninja and Mortal Kombat there is a story set in place and each fight is like a scene or chapter in a book. When I start to play I always pick the protagonist. I fallow the story line and fight as the protagonist would. Though I do not become the character I still find myself saying “I’ve been killed”.
I immerse myself as the protagonist never thinking is me but him/her. My thoughts go along the line of “what would he do if he was real or that’s not something he would do”. My fighting must then reflect what I believe the charter would fight like. In Naruto: Clash of Ninja I know Naruto would start out fighting silly but in the in show a complex new move. Knowing this I must create a move unexpected and completely surprise my opponent. Even though it’s only fighting it must adapted to the player. (When I write this like this it’s when I feel that the game real does control me.)
Though my goal is to achieve a high level of points and levels I don’t see myself as a power gamer. This is because my reward comes from building the story and not my record. Each level means that much closer to the end of the story. What would be the point in reading a novel and never finishing? Even if I knew the ending I still want to get to the end. I build my charter and let him achieve different levels so that it may fallow the story.
I don’t play video games as much but the ones I do they have to have a story. It has to be one that has a solid beginning and end. I don’t do the side missions and even when I’m done with the game I can’t go back and play any one else but the protagonist. To me his alive and I don’t control him but merely help him.
Wednesday, October 29, 2008
Sunday, October 19, 2008
Superstruct
I had finished my survival profile (http://www.superstructgame.org/ProfileView) a while ago but when I saved it the profile woudnt be let me. After trying multiple times I was then told to type it in word and transfer it, it worked. I then created a story after exploring my top two threats, GENERATION EXILE and .
Exploring
A story that caught my attention was Disposable Homes Winter is coming to Minnesota's homeless refugees. Taxes- incorporating government http://superstructgame.org/StoryView/64# . I liked it vary much because it incorporated the government threw taxes and gave a good description of what was going on in the South. Both of these elements are something I want to incorporate in my stories.
A story that caught my attention was Disposable Homes Winter is coming to Minnesota's homeless refugees. Taxes- incorporating government http://superstructgame.org/StoryView/64# . I liked it vary much because it incorporated the government threw taxes and gave a good description of what was going on in the South. Both of these elements are something I want to incorporate in my stories.
Some of the stories I found to complex and not believable will others were to high school. When I first stated to explore different stories I wasn't to sure I would like any of them. Some stories were completely different form couldn't be real. I'm hoping to find more stories that I can built my stories on or theirs stories on mine.
My story
It didn't come out (structure wise) the way I wanted it to but I had tons of other homework and couldn't find out how to fix it. So it looks really bad and I'm scared nobody well want to read it.
Friday, October 10, 2008
INFOCOM
Before Class
The infocom games were fun though very confusing with no visuals. As I started to play I had no idea what to do. Puzzled I didn’t even pay much attention to my story line. There was no fun in it at first but as I started to get more clues it became more exciting. The more I played the more I wanted to play. The language was hard to understand and multiple times I found my self arguing with the computer. In small amount of time I felt more emotions then any other game I have ever played before.
After Class
I was amazed so see that other students had drawn maps to go along with the game. Perhaps I didn’t because I’m so accustom to visuals that I use it as a wheelchair. It felt good that I was not the only one that found the game hard. Overall I found the game to be more entertaining and useful then today’s current games.
The infocom games were fun though very confusing with no visuals. As I started to play I had no idea what to do. Puzzled I didn’t even pay much attention to my story line. There was no fun in it at first but as I started to get more clues it became more exciting. The more I played the more I wanted to play. The language was hard to understand and multiple times I found my self arguing with the computer. In small amount of time I felt more emotions then any other game I have ever played before.
After Class
I was amazed so see that other students had drawn maps to go along with the game. Perhaps I didn’t because I’m so accustom to visuals that I use it as a wheelchair. It felt good that I was not the only one that found the game hard. Overall I found the game to be more entertaining and useful then today’s current games.
What is a Videogame?
Transference, agency, and interaction are all part of a story telling method today called videogames. And like any story, videogames have the penitential to become literature; however I believe they have not reached that level. Janet Murray, author of From Game-Story to Cyberdrama, suggests that stories and video games are similar in structure yet video games are more advance in story telling experience. In From Game-Story to Cyberdrama Murray explains that both stories have contest (the basic struggle of protagonist and antagonist) and puzzle (a challenge for the reader/player). There is no doubt that video games are stories but Mary Ann Buckles suggest that it is more then a story. Looking at Buckle’s ideas we are able to see that in videogames stories and playing become one element. That they are both embedded in each other thus making videogames the most superior story telling method today. I agree with Buckle however Jesper Juul who states “many computer games contain narrative elements” makes a great point (Juul 2001). Though the story telling method has become more complex and fuelling it still remains a story threw the fact that it focuses more on narrative elements then literature elements. The focus of videogames is to have the player immerse in the story even if the story is a horribly one. I believe literature should always make a profound impact on generations. The day a videogame can do the same it may possible be called literature.
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