Wednesday, October 29, 2008

My Game mythodology

My individual game methodology can be visualized as a pine tree. Storytelling is the roots of the tree: without a story I there is no life. The trunk can then be seen as my input in the game. I play by combat and creativity. The branches and leafs are my achievements or advances in the story. Storytelling, fighting/tacticians, and a little "power gamer" can all be found in my gamer methodology.

The game must have a story or I want put any effort in playing it or play it at all. Good sold stories that don’t change but that let me interact with them. Like a book in which I can’t pick the outcome but can imagine each scene around my imagination. In Naruto: Clash of Ninja and Mortal Kombat there is a story set in place and each fight is like a scene or chapter in a book. When I start to play I always pick the protagonist. I fallow the story line and fight as the protagonist would. Though I do not become the character I still find myself saying “I’ve been killed”.

I immerse myself as the protagonist never thinking is me but him/her. My thoughts go along the line of “what would he do if he was real or that’s not something he would do”. My fighting must then reflect what I believe the charter would fight like. In Naruto: Clash of Ninja I know Naruto would start out fighting silly but in the in show a complex new move. Knowing this I must create a move unexpected and completely surprise my opponent. Even though it’s only fighting it must adapted to the player. (When I write this like this it’s when I feel that the game real does control me.)

Though my goal is to achieve a high level of points and levels I don’t see myself as a power gamer. This is because my reward comes from building the story and not my record. Each level means that much closer to the end of the story. What would be the point in reading a novel and never finishing? Even if I knew the ending I still want to get to the end. I build my charter and let him achieve different levels so that it may fallow the story.

I don’t play video games as much but the ones I do they have to have a story. It has to be one that has a solid beginning and end. I don’t do the side missions and even when I’m done with the game I can’t go back and play any one else but the protagonist. To me his alive and I don’t control him but merely help him.

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